NVIDIA DLSS 2.0 Update Will Fix The Geforce RTX Cards’ Big Mistake

Nvidia announces DLSS 2.0 with improved rendering quality

CONTROL and Mechwarrior 5 will officially support DLSS 2.0, comparison screenshots released

This means that every GeForce RTX card stands to benefit, including the the GeForce RTX 2060, which is the least powerful in the GeForce RTX series.

So, to make it simple, with DLSS, the company captures some high resolution and low-resolution stills from the game. DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games.

Better performance that gets even better over time is part of DLSS's core appeal. Fed through a convolutional auto encoder, the two inputs are then used on a pixel-by-pixel basis to create a higher quality current frame without you noticing where concessions are made.

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In order to showcase the visual improvements, NVIDIA has shared the following comparison screenshots and videos. That didn't always happen.

Powered by RTX Tensor Cores, DLSS 2.0 is a new and improved deep learning neural network that boosts frame rates while generating lovely, sharp images for games.

DLSS 1.0 did cool things, but in the real world, it was far from the revolutionary tech promised at the GeForce RTX 2080 Ti's unveiling.

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Apart from there being a single model for all games now. there's a new SDK that takes care of a lot of the heavy lifting too, so it should be something that developers can add to their titles much easier than they could with the first generation of the technology. Having also demoed DLSS 2.0 using a GeForce RTX 2060, it also means that ray-tracing and running games with max-detail settings is no longer limited to high-end cards. Making matters worse, most games aren't perfectly deterministic, Tamasi said. The feature works with Ray Tracing in the graphics processing of games, increasing the performance of the GPU and improving the sharpness of images. The performance mode allows for up to a 4x resolution super-sample, which per Nvidia's example, would upscale 1080p gaming all the way to 4K. Tom Clancy's Ghost Recon Breakpoint also arrives with the new technology in March 2020. You can check out the new changes to the updated DLSS in Control below. Better yet, the company can use a universal network for DLSS 2.0, rather than requiring per-game training.

A Big Leap in AI RenderingPowered by dedicated AI processors on GeForce RTX GPUs called Tensor Cores, DLSS 2.0 is an improved deep learning neural network that boosts frame rates while generating attractive game images.

"A new AI network more efficiently uses Tensor Cores to execute 2X faster than the original". Not only does that improve frame rates, but it eliminates the need for those aggravating resolution restrictions so common in DLSS 1.0 games. That's a major quality-of-life improvement. "Real-time ray tracing and NVIDIA DLSS made Control look incredible at launch, and upgrading to DLSS 2.0 made the game's image quality better than ever". Those are Quality, Balanced, and Performance. DLSS 2.0 is also much better at rendering objects in motion.

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